vio zhu
New York - Tokyo
Creative Technology
VJ & Audio-Visual
Email
@vio.zhu
ITP Blog
Collaborated with
musician / artists -
DJ Rebolledo, ASUKA, YY, HACOIRI, Kylie
Manami Sakamoto, Demsky
Brand Collaboration
France -
Palais des Beaux Arts
Lille
NYC, United States -
Artechouse NYC, The End Bushwick,
New York Academy of Science
Tokyo, Japan -
Public Visuals, LVMH Tokyo Summit,
Querico Tokyo, WOMB, HVEN,
Mitsuki, Circus
Unity Game: Lancer Make A WayDecember 2024
Game
Storytelling
Unity
Blender
Collaborator: Jiayi Li
My Role: Game logic and interaction developer
A first person POV narrative game that tells an open-ending story about the lost of one’s lover, Lancer. Through exploring and interacting with different objects in the sphere space, the player will gradually reveal the storyline and find out the truth about their lover, Lancer.
Technical Implementation:
This game is a first persom POV moving inside a sphere planet (not outside on the ground). So the main problem we solved is the gravity system that enables the user to move inside the sphere and the object to stay at the right location.
I implemented:
1. Player controller that enables the user to move around the sphere.
2. Instead of customizing the gravity, I move the sphere relative to the player to mimic the “gravity” effect.
3. Storyline logic when the user encounters different objects.
4. Opening and ending visual effect logic programming.